Every asset in Womb World is handmade. I build the game’s sprite sheets by photo-scanning analog paintings, drawings, minatures, and prints, then translating them into playable surfaces. I work across oil paint, screenprinting, gouache, colored pencil, oil pastel, acrylic, and mixed media on paper and canvas. For me, making the assets by hand is a refusal of frictionless digital production. It keeps the world tethered to touch, time, and labor.