Womb Assets

Womb World is a game environment without enemies, wins, or waypoints. Yet violence persists. It targets bodies, physical and digital alike, often encoded in “neutral” source code that smuggles ideology. I invert controller mappings so the player’s agency stutters and slips. The point is to inhabit, not to conquer.

Every asset in Womb World is handmade. I build the game’s sprite sheets by photo-scanning analog paintings, drawings, minatures, and prints, then translating them into playable surfaces. I work across oil paint, screenprinting, gouache, colored pencil, oil pastel, acrylic, and mixed media on paper and canvas. For me, making the assets by hand is a refusal of frictionless digital production. It keeps the world tethered to touch, time, and labor, so the game’s “rules” cannot pretend to be weightless or neutral.